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T7766547
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casino based board game

T7766547
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Oct 24, - I love a good old-fashioned game night. Throw in cocktails and dress up attire and you're on your way to a fun filled Vegas themed party.


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casino based board game

T7766547
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60 xB
Max cash out:
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casino based board game

T7766547
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In Lords of Vegas, you play as developers and casino bosses, 1 game board; 45 casino tiles (9 each in 5 colors); 48 dice (12 each in 4 Tired: Not everyone likes luck-based games; game can have a runaway leader.


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T7766547
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A casino-based tabletop adventure. Overview; Photos; Rules. In this player game your goal is simple: win a $1, hand of blackjack at Casino.


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T7766547
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60 xB
Max cash out:
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casino based board game

The game board is a nice top-down representation of The Strip, with square lots arranged in blocks of various sizes. The game also ends if somebody reaches the "Instant Win" point spot on the scoring track, but the rules make it clear that this is pretty unlikely. The world of Las Vegas is, of course, full of glitz and glamor, but there are also shakeups and corporate takeovers. If there's a tile but no die, then you place a die there, matching the pre-printed die on the board. It takes some careful planning, strong-arm tactics, and — of course — lots of luck. On a 2 or 12, they pay you double your wager. Some lots are better than others, particularly once casinos start getting built out. There's a lot of little detail on the board but not so much it distracts from the information — the die faces and lot values. Photo: Jonathan H. Building several different colors means that you'll get paid and possibly get points more often — but then once you're at the point on the score track where you need multiple points to advance, you're at a disadvantage because you don't have one big block of tiles to earn those points. Choosing the right color tiles for your casinos is crucial to getting money and points, but again there's luck involved. The "Player" card is simply a red card that reads "Player — License to Wager" and is passed around to mark whose turn it is, which seems pretty unnecessary. The color of the card also indicates which casinos will earn money and points this turn. It looks like a very nice insert made for some other game. When you build on a lot, then you put a casino tile and one of your dice turned to match the printed die on the board. This is the only time the "Start" value on the card is used in the game. View Comments. Board Games Las Vegas. Since the discard piles are all open, you can try building the color with the fewest cards in the discard: that color is most likely to be drawn. The paper money is serviceable, but I realized that it's been a while since I played a game with paper money and it's kind of a pain, particularly these extra-thin, small bills. To build a casino, you must own the lot — pay the amount shown on the board, place a casino tile of your choice, and then put one of your dice on it, matching the die printed on the board. Tired: Not everyone likes luck-based games; game can have a runaway leader. The casinos tend to get larger and larger, which means fewer and fewer players are bosses. Gamers and gamblers who like to press their luck and make risky moves that might pay off big — but you have to be okay with losing, too. The unbalanced part comes in the fact that casino bosses are the ones who earn points and are likely to get the most money since they have the highest-valued die. If you'd rather play something a little less unpredictable, then don't go to Vegas. On a 3, 4, 9, 10, or 11, that player pays you the amount you wagered. The game ends at the end of the turn when the "Game Over" card is flipped over. Rating: It's a gamble: fun to play, but can also be brutal when you're behind. Reorganizing a large casino to try to take over is also costly, but becomes especially necessary in the latter part of the game, when everyone is trying to get several points at a time to make it to the next space on the scoring track. Finally, on your turn you can gamble once at any point. If you like to press your luck, Lords of Vegas is a cool spin on territory control. First, you flip over the top card of the deck. All of the casinos on The Strip earn points and money one last time, and then whoever has the highest score wins. However, in one game I played, this backfired, as the gold which had the most cards already out kept getting drawn several times in a row. For instance, building on a lot with a low die number is cheap; so is paying to re-roll that die. Roll off to see who is starting player. If there's already a casino tile built on the lot and it doesn't belong to you, then you take over it by removing the die and replacing it with one of your own showing the same number as the existing die. This is where gambling comes in. The scoring track wraps around three edges of the board, discard spaces go on the fourth edge, and a wagering space is at one corner. Sponsored Stories Powered By Outbrain.{/INSERTKEYS}{/PARAGRAPH} However, it's very luck-dependent, and sometimes wagering everything you have in order to rob the other player may just end up giving them all your cash. Not all of the mechanics fit thematically — you get lots at random for free , and only some of the casinos make money and gain points each turn, which is not how Vegas actually works, as far as I can tell. The weird insert doesn't make it clear what should go where. The property cards are fine and pretty easy to read, considering each card serves a couple purposes. The casino tiles are nice: they're sized to fit the block, with a square hole in the center that holds a die. Players: 2 to 4. Setup: At the beginning of the game, each player takes all of their dice and markers and two cards from the deck. Will you strike it rich or lose your shirt? The deck is shuffled, divided into fourths, and the "Game Over" card is placed on top of the last fourth, and then the deck is reassembled. So the player who's ahead gets further ahead. You get points by owning the right casinos when cards are drawn — the bigger the casino, the more points you get. The player markers are small translucent plastic chips — they work well for the most part, but the yellow ones can be hard to see at a glance. You take over the lot marked on the card by placing your marker there. As you'd expect, there's a lot of luck involved in the game — which casinos get paid and which score points, as well as actual mini-gambling during your turn to win money from another player. Each die can only be re-rolled once per turn, so after one reorganization then those particular dice are safe. Reorganizing is a good way to attempt a takeover in any casino where you have at least one die. Obviously, the game involves a lot of luck, which makes sense for a game about casinos, but even with all those dice it it's not as random as it might appear. You have to enjoy making the double-or-nothing moves and going all in. Finally, if the card is "The Strip" there are four of these in the deck, counting the Game Over card , then any casinos that border The Strip the main drag down the middle of the board get money and points. Lords of Vegas isn't a new one — I've had it for a while — but I happened to get a review copy shortly before the huge flurry of Kickstarter board games and it got lost in the shuffle. Any other number, and you pay them your wager. Who Will Like It? Pick a casino where another player is the boss. The lots with higher die faces are more expensive to build, so that balances a little, but there's also the difference between getting a property on The Strip versus one off the main drag. The Draw phase is when you draw a card and players earn money and points. You place markers on the lots you own, and discard your cards in the appropriate areas of the board. I've finally tried it out, and I like it quite a bit, but with some caveats. Theme: The world of Las Vegas is, of course, full of glitz and glamor, but there are also shakeups and corporate takeovers. The most annoying factor about these extra cards is that the backs match the rest of the deck — so if you accidentally shuffle them all together, you'll have to search through the deck for the Player, House, and summary cards. One thing to note about the scoring track: at the beginning, the spaces are in one-point increments, but this increases as you get higher on the track. The two cards indicate your starting lots "A2" is the second lot in block A as well as your starting cash. If your marker is on a lot, then you own that lot. The box isn't one of those ridiculously oversized ones, but the plastic insert is very odd. If you're the boss of a casino, you can also "sprawl" into an adjacent unowned lot by paying double the lot price — the new casino tile must be the same color as the one you're sprawling from. That strategy isn't guaranteed to win, of course, but trying to play it safe won't earn you enough to win. As casinos are built, they can merge with each other or be remodeled, and quite often management will change hands. It's a chance both to earn a little more cash on your turn, but can also be used to take money away from somebody who's been accumulating cash. Expect these to get pretty crinkled and beaten up after a few plays. It's not really clear how you're supposed to arrange things — there are several specialized wells but there aren't the right number and shapes to divide up, say, the casino tiles or the cards, and the paper money just slides around in an oversized bin. I really like the scoring track — it reminds me a little bit of Sunrise City , in that it's not just the total number of points you earn, but the specific jumps your score makes as it goes up. The casino boss may also "lay off" half of the wager to the bank before you roll — the bank covers half the proceeds if you win, but takes half the proceeds if you lose. Lords of Vegas is definitely a game for gamblers. The House card, used for gambling, is also unnecessary because the same info is printed on the corner of the board in the wagering space. If you're the boss of a casino of that color, you also get points — one point per tile in the casino. Wired: Good mix of luck and planning; cards and board are easily to interpret. It helps balance the game a little. It means that the person in first place has to earn more points at a time to keep moving forward, but the person in last can try to score with small casinos. But you won't really mind, because you're too busy trying to plot your next takeover. The remodeling and reorganization also offer some great strategic moves, if your luck holds up. {PARAGRAPH}{INSERTKEYS}Overview: Before Las Vegas became a world-famous destination, it was just a bunch of desert. The Play phase is when the current player can expand by building casinos and sprawling, or change things up through remodeling and reorganizing — these actions can be taken multiple times per turn. It's possible to build cheap, re-roll the die and get a higher number, and then pay to change the color to match the large casino next door These sorts of power plays are extremely satisfying when they pay off, but they're basically throwing away money if you don't get a good roll. So when you're at 26 points, for instance, you'll need enough points from a single casino to get you to 29 — or else you don't move at all. The biggest random factor is in the lots you get, indicated on the card you flip at the beginning of your turn. Depending on the values and number of dice in the casino, this can be a very pricey move, but it can also pay off in a big way. Note that there must be enough tiles left of the new color to change everything over. Casinos of the same color that are adjacent to each other orthogonally only are all a single casino, and whoever has the highest-numbered die in that casino is the casino boss.